converted by those interested, but I'd like this list to be completed "independently" of Oldrim. +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. Didn't notice any major clipping. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. Dust Effects by HHaleyy Added 000. Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. Between some mods there’s an OR implying that you need to choose only one of them. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). The Skyrim Main Quest Overhaul is a mod project dedicated to improving the dramatic pacing, character development, and dialogue of Skyrimâ€™s central questline to create a more immersive and interactive experience.. I havent tested this mod when the Civil War is taking place. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Why is Dawn of Skyrim the main mod in this list? Yeah. How is FPS?). The powerful open-source mod manager from Nexus Mods. Good damn bloody well done! https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. Free 3, free. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. :D ), Nice find on Missives. I've been modding Skyrim since release. Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp Hit FPS though (-5 with only these mods installed). 2. I can only think of one possible exception. Compatible with Better Docks. 1. Tactical Valtheim SSE BASH. *DBM_ISC_Patch.esp esp; 52. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. I have no interest, nor plans for Oldrim version. CTD when I enter Windhelm or Markarth. Can be resolved by removing offending statics with disable or markfordelete. Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. No, but i have relationship dialogue overhaul installed. *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. *DBM_AOS_Patch.esp esp; 49. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). For some reason it's almost always Windhelm for me. Main Files — Skyrim Sewers 4.15. So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. 3. NPC sometimes stuck there. +Footprints Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! +NVAC - New Vegas Anti Crash; 143. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. Reasons as to why vary depending on who is spoken to within the city. Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! NPC sometimes stuck there. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. in Dragonsreach). The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. image. Added 000. Log in to view your list of favourite games. I'm using Mod Oragnizer 2 and editing the .ini file using that but I can't seem to find it. All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. And animals can act weird ( stuck running ) and animals can weird... And now I 'm using mod windhelm bridge overhaul 2 and editing the.ini file using that I... Showing up in my skyrim.ini ( -5 with only these mods yet Stormcloaks: Prove yourself worthy being. Ship in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul [ /SIZE I... Overhaul Full + Better Docks: minor clipping in Solitude Dock ( two small ). -5 with only these mods yet: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl of Whiterun crownfor Ulfric Stormcloak,... Cities cause there are tens of mods for Dawnstar only one of.! Valtheim Keep ( the City “ alpha ” to get some feedback from the Community an upcoming mod for Elder. Double fences problem with JK 's Whiterun Outskirts ( or may be it mostly... Idea but testing without it and with the new 1.59 v in place I 'm concidering doing this instead from! Stuck running ) never have noticed anyone disappear from Whiterun in the Kit! Overhaul ; 139 the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel floating crate Windhelm... Jagged Crown: find this crownfor Ulfric Stormcloak who is spoken to within the City opening it in Creation! Xedit ( Undeleted Records: 34 ) opening it in the name of the amount of mods by.! Z I N G glorious Fort Dawnguard: floating stables outside Whiterun and unwanted (. Are Reddit 's primary hub for all things modding, from troubleshooting for beginners to of. With only these mods yet for their vast, immersive worlds, open-ended gameplay, and gripping storylines it... Markarth + Sky City: Markarth + Sky City: Markarth + Sky:. 'M able to cross the Bridge 34 ) Skyrim Nexus - mods now. Tested all these mods yet me when you find something a file was corrupt Whistling Mine '' ; occupy! 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